SetScheduledStartTime() private method

private SetScheduledStartTime ( double time ) : void
time double
return void
コード例 #1
0
	void Start()
    {
		StartCoroutine (EndIntro());
        myAudio = GetComponent<AudioSource>();
        myAudio.SetScheduledStartTime((double)delayAudio);
        myAudio.Play();
    }
コード例 #2
0
 static public int SetScheduledStartTime(IntPtr l)
 {
     try {
         UnityEngine.AudioSource self = (UnityEngine.AudioSource)checkSelf(l);
         System.Double           a1;
         checkType(l, 2, out a1);
         self.SetScheduledStartTime(a1);
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #3
0
 static int SetScheduledStartTime(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject <UnityEngine.AudioSource>(L, 1);
         double arg0 = (double)LuaDLL.luaL_checknumber(L, 2);
         obj.SetScheduledStartTime(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }