static int BoxFill(IntPtr L) { try { ToLua.CheckArgsCount(L, 7); UnityEngine.Tilemaps.Tilemap obj = (UnityEngine.Tilemaps.Tilemap)ToLua.CheckObject(L, 1, typeof(UnityEngine.Tilemaps.Tilemap)); UnityEngine.Vector3Int arg0 = StackTraits <UnityEngine.Vector3Int> .Check(L, 2); UnityEngine.Tilemaps.TileBase arg1 = (UnityEngine.Tilemaps.TileBase)ToLua.CheckObject <UnityEngine.Tilemaps.TileBase>(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); int arg3 = (int)LuaDLL.luaL_checknumber(L, 5); int arg4 = (int)LuaDLL.luaL_checknumber(L, 6); int arg5 = (int)LuaDLL.luaL_checknumber(L, 7); obj.BoxFill(arg0, arg1, arg2, arg3, arg4, arg5); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }