static int SetTileFlags(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Tilemaps.Tilemap obj = (UnityEngine.Tilemaps.Tilemap)ToLua.CheckObject(L, 1, typeof(UnityEngine.Tilemaps.Tilemap)); UnityEngine.Vector3Int arg0 = StackTraits <UnityEngine.Vector3Int> .Check(L, 2); UnityEngine.Tilemaps.TileFlags arg1 = (UnityEngine.Tilemaps.TileFlags)ToLua.CheckObject(L, 3, typeof(UnityEngine.Tilemaps.TileFlags)); obj.SetTileFlags(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }