Example #1
0
    static int BoxFill(IntPtr L)
    {
        try
        {
            ToLua.CheckArgsCount(L, 7);
            UnityEngine.Tilemaps.Tilemap obj  = (UnityEngine.Tilemaps.Tilemap)ToLua.CheckObject(L, 1, typeof(UnityEngine.Tilemaps.Tilemap));
            UnityEngine.Vector3Int       arg0 = StackTraits <UnityEngine.Vector3Int> .Check(L, 2);

            UnityEngine.Tilemaps.TileBase arg1 = (UnityEngine.Tilemaps.TileBase)ToLua.CheckObject <UnityEngine.Tilemaps.TileBase>(L, 3);
            int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
            int arg3 = (int)LuaDLL.luaL_checknumber(L, 5);
            int arg4 = (int)LuaDLL.luaL_checknumber(L, 6);
            int arg5 = (int)LuaDLL.luaL_checknumber(L, 7);
            obj.BoxFill(arg0, arg1, arg2, arg3, arg4, arg5);
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }