static int SetEditorPreviewColor(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Tilemaps.Tilemap obj = (UnityEngine.Tilemaps.Tilemap)ToLua.CheckObject(L, 1, typeof(UnityEngine.Tilemaps.Tilemap)); UnityEngine.Vector3Int arg0 = StackTraits <UnityEngine.Vector3Int> .Check(L, 2); UnityEngine.Color arg1 = ToLua.ToColor(L, 3); obj.SetEditorPreviewColor(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }