private static void OnObjectSpawnScene(NetworkMessage netMsg) { netMsg.ReadMessage <ObjectSpawnSceneMessage>(ClientScene.s_ObjectSpawnSceneMessage); if (LogFilter.logDebug) { Debug.Log((object)("Client spawn scene handler instantiating [netId:" + (object)ClientScene.s_ObjectSpawnSceneMessage.netId + " sceneId:" + (object)ClientScene.s_ObjectSpawnSceneMessage.sceneId + " pos:" + (object)ClientScene.s_ObjectSpawnSceneMessage.position)); } NetworkDetailStats.IncrementStat(NetworkDetailStats.NetworkDirection.Incoming, (short)10, "sceneId", 1); NetworkIdentity uv1; if (ClientScene.s_NetworkScene.GetNetworkIdentity(ClientScene.s_ObjectSpawnSceneMessage.netId, out uv1)) { ClientScene.ApplySpawnPayload(uv1, ClientScene.s_ObjectSpawnSceneMessage.position, ClientScene.s_ObjectSpawnSceneMessage.payload, ClientScene.s_ObjectSpawnSceneMessage.netId, uv1.gameObject); } else { NetworkIdentity uv2 = ClientScene.SpawnSceneObject(ClientScene.s_ObjectSpawnSceneMessage.sceneId); if ((Object)uv2 == (Object)null) { if (!LogFilter.logError) { return; } Debug.LogError((object)("Spawn scene object not found for " + (object)ClientScene.s_ObjectSpawnSceneMessage.sceneId)); } else { if (LogFilter.logDebug) { Debug.Log((object)("Client spawn for [netId:" + (object)ClientScene.s_ObjectSpawnSceneMessage.netId + "] [sceneId:" + (object)ClientScene.s_ObjectSpawnSceneMessage.sceneId + "] obj:" + uv2.gameObject.name)); } ClientScene.ApplySpawnPayload(uv2, ClientScene.s_ObjectSpawnSceneMessage.position, ClientScene.s_ObjectSpawnSceneMessage.payload, ClientScene.s_ObjectSpawnSceneMessage.netId, uv2.gameObject); } } }
private static void OnObjectSpawnScene(NetworkMessage netMsg) { netMsg.ReadMessage <ObjectSpawnSceneMessage>(ClientScene.s_ObjectSpawnSceneMessage); if (LogFilter.logDebug) { Debug.Log(string.Concat(new object[] { "Client spawn scene handler instantiating [netId:", ClientScene.s_ObjectSpawnSceneMessage.netId, " sceneId:", ClientScene.s_ObjectSpawnSceneMessage.sceneId, " pos:", ClientScene.s_ObjectSpawnSceneMessage.position })); } NetworkIdentity networkIdentity; if (ClientScene.s_NetworkScene.GetNetworkIdentity(ClientScene.s_ObjectSpawnSceneMessage.netId, out networkIdentity)) { ClientScene.ApplySpawnPayload(networkIdentity, ClientScene.s_ObjectSpawnSceneMessage.position, ClientScene.s_ObjectSpawnSceneMessage.payload, ClientScene.s_ObjectSpawnSceneMessage.netId, networkIdentity.gameObject); } else { NetworkIdentity networkIdentity2 = ClientScene.SpawnSceneObject(ClientScene.s_ObjectSpawnSceneMessage.sceneId); if (networkIdentity2 == null) { if (LogFilter.logError) { Debug.LogError("Spawn scene object not found for " + ClientScene.s_ObjectSpawnSceneMessage.sceneId); } } else { if (LogFilter.logDebug) { Debug.Log(string.Concat(new object[] { "Client spawn for [netId:", ClientScene.s_ObjectSpawnSceneMessage.netId, "] [sceneId:", ClientScene.s_ObjectSpawnSceneMessage.sceneId, "] obj:", networkIdentity2.gameObject.name })); } ClientScene.ApplySpawnPayload(networkIdentity2, ClientScene.s_ObjectSpawnSceneMessage.position, ClientScene.s_ObjectSpawnSceneMessage.payload, ClientScene.s_ObjectSpawnSceneMessage.netId, networkIdentity2.gameObject); } } }