Ready() public static method

Signal that the client connection is ready to enter the game.

public static Ready ( NetworkConnection conn ) : bool
conn NetworkConnection The client connection which is ready.
return bool
コード例 #1
0
        void OnGUI()
        {
            if (!showGUI)
            {
                return;
            }

            bool noConnection = (manager.client == null || manager.client.connection == null ||
                                 manager.client.connection.connectionId == -1);

            GUILayout.BeginArea(new Rect(10 + offsetX, 40 + offsetY, 215, 9999));
            if (!manager.IsClientConnected() && !NetworkServer.active)
            {
                if (noConnection)
                {
                    // LAN Host
                    if (Application.platform != RuntimePlatform.WebGLPlayer)
                    {
                        if (GUILayout.Button("LAN Host"))
                        {
                            manager.StartHost();
                        }
                    }

                    // LAN Client + IP
                    GUILayout.BeginHorizontal();
                    if (GUILayout.Button("LAN Client"))
                    {
                        manager.StartClient();
                    }
                    manager.networkAddress = GUILayout.TextField(manager.networkAddress);
                    GUILayout.EndHorizontal();

                    // LAN Server Only
                    if (Application.platform == RuntimePlatform.WebGLPlayer)
                    {
                        // cant be a server in webgl build
                        GUILayout.Box("(  WebGL cannot be server  )");
                    }
                    else
                    {
                        if (GUILayout.Button("LAN Server Only"))
                        {
                            manager.StartServer();
                        }
                    }
                }
                else
                {
                    // Connecting
                    GUILayout.Label("Connecting to " + manager.networkAddress + ":" + manager.networkPort + "..");
                    if (GUILayout.Button("Cancel Connection Attempt"))
                    {
                        manager.StopClient();
                    }
                }
            }
            else
            {
                // server / client status message
                if (NetworkServer.active)
                {
                    string serverMsg = "Server: port=" + manager.networkPort;
                    if (manager.useWebSockets)
                    {
                        serverMsg += " (Using WebSockets)";
                    }

                    GUILayout.Label(serverMsg);
                }
                if (manager.IsClientConnected())
                {
                    GUILayout.Label("Client: address=" + manager.networkAddress + " port=" + manager.networkPort);
                }
            }

            // client ready
            if (manager.IsClientConnected() && !ClientScene.ready)
            {
                if (GUILayout.Button("Client Ready"))
                {
                    ClientScene.Ready(manager.client.connection);

                    if (ClientScene.localPlayers.Count == 0)
                    {
                        ClientScene.AddPlayer(0);
                    }
                }
            }

            // stop
            if (NetworkServer.active || manager.IsClientConnected())
            {
                if (GUILayout.Button("Stop"))
                {
                    manager.StopHost();
                }
            }

            GUILayout.EndArea();
        }
コード例 #2
0
        void OnGUI()
        {
            if (!showGUI)
            {
                return;
            }

            int       xpos    = 10 + offsetX;
            int       ypos    = 40 + offsetY;
            const int spacing = 64;

            bool noConnection = (manager.client == null || manager.client.connection == null ||
                                 manager.client.connection.connectionId == -1);

            if (!manager.IsClientConnected() && !NetworkServer.active && manager.matchMaker == null)
            {
                if (noConnection)
                {
                    if (UnityEngine.Application.platform != RuntimePlatform.WebGLPlayer)
                    {
                        if (GUI.Button(new Rect(xpos, ypos, 600, 60), "LAN Host(H)"))
                        {
                            manager.StartHost();
                        }
                        ypos += spacing;
                    }

                    if (GUI.Button(new Rect(xpos, ypos, 315, 60), "LAN Client(C)"))
                    {
                        manager.StartClient();
                    }

                    manager.networkAddress = GUI.TextField(new Rect(xpos + 315, ypos, 285, 60), Network.player.ipAddress);
                    ypos += spacing;

                    if (UnityEngine.Application.platform == RuntimePlatform.WebGLPlayer)
                    {
                        // cant be a server in webgl build
                        GUI.Box(new Rect(xpos, ypos, 200, 25), "(  WebGL cannot be server  )");
                        ypos += spacing;
                    }
                    else
                    {
                        if (GUI.Button(new Rect(xpos, ypos, 600, 60), "LAN Server Only(S)"))
                        {
                            manager.StartServer();
                        }
                        ypos += spacing;
                    }
                }
                else
                {
                    GUI.Label(new Rect(xpos, ypos, 600, 60), "Connecting to " + manager.networkAddress + ":" + manager.networkPort + "..");
                    ypos += spacing;


                    if (GUI.Button(new Rect(xpos, ypos, 600, 60), "Cancel Connection Attempt"))
                    {
                        manager.StopClient();
                    }
                }
            }
            else
            {
                if (NetworkServer.active)
                {
                    string serverMsg = "Server: port=" + manager.networkPort;
                    if (manager.useWebSockets)
                    {
                        serverMsg += " (Using WebSockets)";
                    }
                    GUI.Label(new Rect(xpos, ypos, 300, 20), serverMsg);
                    ypos += spacing;
                }
                if (manager.IsClientConnected())
                {
                    GUI.Label(new Rect(xpos, ypos, 300, 20), "Client: address=" + manager.networkAddress + " port=" + manager.networkPort);
                    ypos += spacing;
                }
            }

            if (manager.IsClientConnected() && !ClientScene.ready)
            {
                if (GUI.Button(new Rect(xpos, ypos, 600, 60), "Client Ready"))
                {
                    ClientScene.Ready(manager.client.connection);

                    if (ClientScene.localPlayers.Count == 0)
                    {
                        ClientScene.AddPlayer(0);
                    }
                }
                ypos += spacing;
            }

            if (NetworkServer.active || manager.IsClientConnected())
            {
                if (GUI.Button(new Rect(xpos, ypos, 600, 60), "Stop (X)"))
                {
                    manager.StopHost();
                }
                ypos += spacing;
            }

            if (!NetworkServer.active && !manager.IsClientConnected() && noConnection)
            {
                ypos += 10;

                if (UnityEngine.Application.platform == RuntimePlatform.WebGLPlayer)
                {
                    GUI.Box(new Rect(xpos - 5, ypos, 220, 25), "(WebGL cannot use Match Maker)");
                    return;
                }

                if (manager.matchMaker == null)
                {
                    if (GUI.Button(new Rect(xpos, ypos, 600, 60), "Enable Match Maker (M)"))
                    {
                        manager.StartMatchMaker();
                    }

                    ypos += spacing;
                }
                else
                {
                    if (manager.matchInfo == null)
                    {
                        if (manager.matches == null)
                        {
                            if (GUI.Button(new Rect(xpos, ypos, 200, 20), "Create Internet Match"))
                            {
                                manager.matchMaker.CreateMatch(manager.matchName, manager.matchSize, true, "", "", "", 0, 0, manager.OnMatchCreate);
                            }
                            ypos += spacing;

                            GUI.Label(new Rect(xpos, ypos, 100, 20), "Room Name:");
                            manager.matchName = GUI.TextField(new Rect(xpos + 100, ypos, 100, 20), manager.matchName);
                            ypos += spacing;

                            ypos += 10;

                            if (GUI.Button(new Rect(xpos, ypos, 200, 20), "Find Internet Match"))
                            {
                                manager.matchMaker.ListMatches(0, 20, "", false, 0, 0, manager.OnMatchList);
                            }
                            ypos += spacing;
                        }
                        else
                        {
                            for (int i = 0; i < manager.matches.Count; i++)
                            {
                                var match = manager.matches[i];
                                if (GUI.Button(new Rect(xpos, ypos, 200, 20), "Join Match:" + match.name))
                                {
                                    manager.matchName = match.name;
                                    manager.matchMaker.JoinMatch(match.networkId, "", "", "", 0, 0, manager.OnMatchJoined);
                                }
                                ypos += spacing;
                            }

                            if (GUI.Button(new Rect(xpos, ypos, 200, 20), "Back to Match Menu"))
                            {
                                manager.matches = null;
                            }
                            ypos += spacing;
                        }
                    }

                    if (GUI.Button(new Rect(xpos, ypos, 200, 20), "Change MM server"))
                    {
                        m_ShowServer = !m_ShowServer;
                    }
                    if (m_ShowServer)
                    {
                        ypos += spacing;
                        if (GUI.Button(new Rect(xpos, ypos, 100, 20), "Local"))
                        {
                            manager.SetMatchHost("localhost", 1337, false);
                            m_ShowServer = false;
                        }
                        ypos += spacing;
                        if (GUI.Button(new Rect(xpos, ypos, 100, 20), "Internet"))
                        {
                            manager.SetMatchHost("mm.unet.unity3d.com", 443, true);
                            m_ShowServer = false;
                        }
                        ypos += spacing;
                        if (GUI.Button(new Rect(xpos, ypos, 100, 20), "Staging"))
                        {
                            manager.SetMatchHost("staging-mm.unet.unity3d.com", 443, true);
                            m_ShowServer = false;
                        }
                    }

                    ypos += spacing;

                    GUI.Label(new Rect(xpos, ypos, 300, 20), "MM Uri: " + manager.matchMaker.baseUri);
                    ypos += spacing;

                    if (GUI.Button(new Rect(xpos, ypos, 200, 20), "Disable Match Maker"))
                    {
                        manager.StopMatchMaker();
                    }
                    ypos += spacing;
                }
            }
        }
コード例 #3
0
ファイル: NWM_HUD.cs プロジェクト: BlitzZart/ST_ARLock
        void OnGUI()
        {
            if (!showGUI)
            {
                return;
            }

            int xpos    = 10 + offsetX;
            int ypos    = 40 + offsetY;
            int spacing = 24 * (int)scale;

            style.alignment = TextAnchor.UpperLeft;
            GUI.Label(new Rect(xpos, 10, 300 * scale, 20 * scale), "IP=" + LocalIPAddress() + " port=" + manager.networkPort, style);

            if (!NetworkClient.active && !NetworkServer.active && manager.matchMaker == null)
            {
                if (GUI.Button(new Rect(xpos, ypos, 200 * scale, 20 * scale), "LAN Host(H)"))
                {
                    manager.StartHost();
                }
                ypos += spacing;

                if (GUI.Button(new Rect(xpos, ypos, 105 * scale, 20 * scale), "LAN Client(C)"))
                {
                    manager.StartClient();
                }
                style.alignment        = TextAnchor.MiddleCenter;
                manager.networkAddress = GUI.TextField(new Rect(xpos + 105 * scale, ypos, 95 * scale, 20 * scale), manager.networkAddress, style);
                ypos += spacing;

                if (GUI.Button(new Rect(xpos, ypos, 200 * scale, 20 * scale), "LAN Server Only(S)"))
                {
                    manager.StartServer();
                }
                ypos += spacing;
            }
            else
            {
                if (NetworkServer.active)
                {
                    GUI.Label(new Rect(xpos, ypos, 300 * scale, 20 * scale), "Server: port=" + manager.networkPort);
                    ypos += spacing;
                }
                if (NetworkClient.active)
                {
                    GUI.Label(new Rect(xpos, ypos, 300 * scale, 20 * scale), "Client: address=" + manager.networkAddress + " port=" + manager.networkPort);
                    ypos += spacing;
                }
            }

            if (NetworkClient.active && !ClientScene.ready)
            {
                if (GUI.Button(new Rect(xpos, ypos, 200 * scale, 20 * scale), "Client Ready"))
                {
                    ClientScene.Ready(manager.client.connection);

                    if (ClientScene.localPlayers.Count == 0)
                    {
                        ClientScene.AddPlayer(0);
                    }
                }
                ypos += spacing;
            }

            if (NetworkServer.active || NetworkClient.active)
            {
                if (GUI.Button(new Rect(xpos, ypos, 200 * scale, 20 * scale), "Stop (X)"))
                {
                    manager.StopHost();
                }
                ypos += spacing;
            }

            if (!NetworkServer.active && !NetworkClient.active)
            {
                ypos += 10;

                if (manager.matchMaker == null)
                {
                    if (GUI.Button(new Rect(xpos, ypos, 200 * scale, 20 * scale), "Enable Match Maker (M)"))
                    {
                        manager.StartMatchMaker();
                    }
                    ypos += spacing;
                }
                else
                {
                    if (manager.matchInfo == null)
                    {
                        if (manager.matches == null)
                        {
                            if (GUI.Button(new Rect(xpos, ypos, 200 * scale, 20 * scale), "Create Internet Match"))
                            {
                                //manager.matchMaker.CreateMatch(manager.matchName, manager.matchSize, true, "", manager.OnMatchCreate);
                            }
                            ypos += spacing;

                            GUI.Label(new Rect(xpos, ypos, 100 * scale, 20 * scale), "Room Name:");
                            manager.matchName = GUI.TextField(new Rect(xpos + 100, ypos, 100, 20), manager.matchName);
                            ypos += spacing;

                            ypos += 10;

                            if (GUI.Button(new Rect(xpos, ypos, 200 * scale, 20 * scale), "Find Internet Match"))
                            {
                                //manager.matchMaker.ListMatches(0,20, "", manager.OnMatchList);
                            }
                            ypos += spacing;
                        }
                        else
                        {
                            foreach (var match in manager.matches)
                            {
                                if (GUI.Button(new Rect(xpos, ypos, 200 * scale, 20 * scale), "Join Match:" + match.name))
                                {
                                    manager.matchName = match.name;
                                    manager.matchSize = (uint)match.currentSize;
                                    //manager.matchMaker.JoinMatch(match.networkId, "", manager.OnMatchJoined);
                                }
                                ypos += spacing;
                            }
                        }
                    }

                    if (GUI.Button(new Rect(xpos, ypos, 200 * scale, 20 * scale), "Change MM server"))
                    {
                        showServer = !showServer;
                    }
                    if (showServer)
                    {
                        ypos += spacing;
                        if (GUI.Button(new Rect(xpos, ypos, 100 * scale, 20 * scale), "Local"))
                        {
                            manager.SetMatchHost("localhost", 1337, false);
                            showServer = false;
                        }
                        ypos += spacing;
                        if (GUI.Button(new Rect(xpos, ypos, 100 * scale, 20 * scale), "Internet"))
                        {
                            manager.SetMatchHost("mm.unet.unity3d.com", 443, true);
                            showServer = false;
                        }
                        ypos += spacing;
                        if (GUI.Button(new Rect(xpos, ypos, 100 * scale, 20 * scale), "Staging"))
                        {
                            manager.SetMatchHost("staging-mm.unet.unity3d.com", 443, true);
                            showServer = false;
                        }
                    }

                    ypos += spacing;

                    GUI.Label(new Rect(xpos, ypos, 300 * scale, 20 * scale), "MM Uri: " + manager.matchMaker.baseUri);
                    ypos += spacing;

                    if (GUI.Button(new Rect(xpos, ypos, 200 * scale, 20 * scale), "Disable Match Maker"))
                    {
                        manager.StopMatchMaker();
                    }
                    ypos += spacing;
                }
            }
        }