CheckForOwner() private static method

private static CheckForOwner ( NetworkIdentity uv ) : void
uv NetworkIdentity
return void
コード例 #1
0
 private static void ApplySpawnPayload(NetworkIdentity uv, Vector3 position, byte[] payload, NetworkInstanceId netId, GameObject newGameObject)
 {
     if (!uv.gameObject.activeSelf)
     {
         uv.gameObject.SetActive(true);
     }
     uv.transform.position = position;
     if (payload != null && payload.Length > 0)
     {
         NetworkReader reader = new NetworkReader(payload);
         uv.OnUpdateVars(reader, true);
     }
     if ((Object)newGameObject == (Object)null)
     {
         return;
     }
     newGameObject.SetActive(true);
     uv.SetNetworkInstanceId(netId);
     ClientScene.SetLocalObject(netId, newGameObject);
     if (!ClientScene.s_IsSpawnFinished)
     {
         return;
     }
     uv.OnStartClient();
     ClientScene.CheckForOwner(uv);
 }
コード例 #2
0
 private static void OnObjectSpawnFinished(NetworkMessage netMsg)
 {
     netMsg.ReadMessage <ObjectSpawnFinishedMessage>(ClientScene.s_ObjectSpawnFinishedMessage);
     if (LogFilter.logDebug)
     {
         Debug.Log((object)("SpawnFinished:" + (object)ClientScene.s_ObjectSpawnFinishedMessage.state));
     }
     if ((int)ClientScene.s_ObjectSpawnFinishedMessage.state == 0)
     {
         ClientScene.PrepareToSpawnSceneObjects();
         ClientScene.s_IsSpawnFinished = false;
     }
     else
     {
         using (Dictionary <NetworkInstanceId, NetworkIdentity> .ValueCollection.Enumerator enumerator = ClientScene.objects.Values.GetEnumerator())
         {
             while (enumerator.MoveNext())
             {
                 NetworkIdentity current = enumerator.Current;
                 if (!current.isClient)
                 {
                     current.OnStartClient();
                     ClientScene.CheckForOwner(current);
                 }
             }
         }
         ClientScene.s_IsSpawnFinished = true;
     }
 }
コード例 #3
0
 private static void OnObjectSpawnFinished(NetworkMessage netMsg)
 {
     netMsg.ReadMessage <ObjectSpawnFinishedMessage>(ClientScene.s_ObjectSpawnFinishedMessage);
     if (LogFilter.logDebug)
     {
         Debug.Log("SpawnFinished:" + ClientScene.s_ObjectSpawnFinishedMessage.state);
     }
     if (ClientScene.s_ObjectSpawnFinishedMessage.state == 0u)
     {
         ClientScene.PrepareToSpawnSceneObjects();
         ClientScene.s_IsSpawnFinished = false;
     }
     else
     {
         foreach (NetworkIdentity networkIdentity in ClientScene.objects.Values)
         {
             if (!networkIdentity.isClient)
             {
                 networkIdentity.OnStartClient();
                 ClientScene.CheckForOwner(networkIdentity);
             }
         }
         ClientScene.s_IsSpawnFinished = true;
     }
 }