Create and connect a local client instance to the local server. This makes the client into a "host" - a client and server in the same process.
private NetworkClient ConnectLocalClient() { if (LogFilter.logDebug) { Debug.Log("NetworkManager StartHost port:" + m_NetworkPort); } m_NetworkAddress = "localhost"; client = ClientScene.ConnectLocalServer(); RegisterClientMessages(client); return(client); }
private NetworkClient ConnectLocalClient() { if (LogFilter.logDebug) { Debug.Log("NetworkManager StartHost port:" + m_NetworkPort); } m_NetworkAddress = "localhost"; client = ClientScene.ConnectLocalServer(); RegisterClientMessages(client); if (m_MigrationManager != null) { m_MigrationManager.Initialize(client, matchInfo); } return(client); }