public Playable GetOutput(int outputPort) { return(Playables.GetOutputValidated(this, outputPort, base.GetType())); }
public unsafe Playable GetOutput(int outputPort) => Playables.GetOutputValidated(*((Playable *)this), outputPort, base.GetType());
/// <summary> /// <para>Returns the Playable connected at the specified output index.</para> /// </summary> /// <param name="outputPort">Index of the output.</param> /// <returns> /// <para>Playable connected at the output index specified, or null if the index is valid but is not connected to anything. This happens if there was once a Playable connected at the index, but was disconnected.</para> /// </returns> public Playable GetOutput(int outputPort) => Playables.GetOutputValidated((Playable)this, outputPort, base.GetType());