ConnectInternal() static private method

static private ConnectInternal ( Playable &source, Playable &target, int sourceOutputPort, int targetInputPort ) : bool
source Playable
target Playable
sourceOutputPort int
targetInputPort int
return bool
コード例 #1
0
ファイル: Playable.cs プロジェクト: lsx6244413/UnityDecomplie
 public static bool Connect(Playable source, Playable target, int sourceOutputPort, int targetInputPort)
 {
     return(Playables.ConnectInternal(ref source, ref target, sourceOutputPort, targetInputPort));
 }