public Playable GetInput(int inputPort) { return(Playables.GetInputValidated(this, inputPort, base.GetType())); }
public unsafe Playable GetInput(int inputPort) => Playables.GetInputValidated(*((Playable *)this), inputPort, base.GetType());
/// <summary> /// <para>Returns the Playable connected at the specified index.</para> /// </summary> /// <param name="inputPort">Index of the input.</param> /// <returns> /// <para>Playable connected at the index specified, or null if the index is valid but is not connected to anything. This happens if there was once a Playable connected at the index, but was disconnected.</para> /// </returns> public Playable GetInput(int inputPort) => Playables.GetInputValidated((Playable)this, inputPort, base.GetType());