public void Uniform4i(WebGLUniformLocation location, int x, int y, int z, int w) { }
public void Uniform3i(WebGLUniformLocation location, int x, int y, int z) { }
public void Uniform4fv(WebGLUniformLocation location, double[] v) { }
public void Uniform1i(WebGLUniformLocation location, int x) { }
public void Uniform2i(WebGLUniformLocation location, int x, int y) { }
public void Uniform2f(WebGLUniformLocation location, double x, double y) { }
public object GetUniform(WebGLProgram program, WebGLUniformLocation location) { return null; }
public void Uniform2f(WebGLUniformLocation location, float x, float y) { }
public void UniformMatrix3fv(WebGLUniformLocation location, bool transpose, double[] value) { }
public void Uniform1f(WebGLUniformLocation location, float x) { }
public void Uniform4f(WebGLUniformLocation location, double x, double y, double z, double w) { }
public void Uniform3f(WebGLUniformLocation location, double x, double y, double z) { }
public void Uniform4iv(WebGLUniformLocation location, Int32Array v) { }
public void UniformMatrix4fv(WebGLUniformLocation location, bool transpose, Float32Array value) { }
public void Uniform3f(WebGLUniformLocation location, float x, float y, float z) { }
public void Uniform1f(WebGLUniformLocation location, double x) { }
public void Uniform4f(WebGLUniformLocation location, float x, float y, float z, float w) { }
public void Uniform4fv(WebGLUniformLocation location, float[] v) { }
public void Uniform4fv(WebGLUniformLocation location, Float32Array v) { }
public void Uniform4iv(WebGLUniformLocation location, int[] v) { }
public void UniformMatrix4fv(WebGLUniformLocation location, bool transpose, double[] value) { }
public void UniformMatrix4fv(WebGLUniformLocation location, bool transpose, float[] value) { }
public object GetUniform(WebGLProgram program, WebGLUniformLocation location) { return(null); }