Esempio n. 1
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 public void Uniform4i(WebGLUniformLocation location, int x, int y, int z, int w)
 {
 }
Esempio n. 2
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 public void Uniform3i(WebGLUniformLocation location, int x, int y, int z)
 {
 }
Esempio n. 3
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 public void Uniform4fv(WebGLUniformLocation location, double[] v)
 {
 }
Esempio n. 4
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 public void Uniform1i(WebGLUniformLocation location, int x)
 {
 }
Esempio n. 5
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 public void Uniform2i(WebGLUniformLocation location, int x, int y)
 {
 }
 public void Uniform2f(WebGLUniformLocation location, double x, double y)
 {
 }
Esempio n. 7
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 public object GetUniform(WebGLProgram program, WebGLUniformLocation location)
 {
     return null;
 }
Esempio n. 8
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 public void Uniform1i(WebGLUniformLocation location, int x)
 {
 }
Esempio n. 9
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 public void Uniform2f(WebGLUniformLocation location, float x, float y)
 {
 }
 public void UniformMatrix3fv(WebGLUniformLocation location, bool transpose, double[] value)
 {
 }
Esempio n. 11
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 public void Uniform1f(WebGLUniformLocation location, float x)
 {
 }
 public void Uniform4fv(WebGLUniformLocation location, double[] v)
 {
 }
 public void Uniform4f(WebGLUniformLocation location, double x, double y, double z, double w)
 {
 }
 public void Uniform3f(WebGLUniformLocation location, double x, double y, double z)
 {
 }
Esempio n. 15
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 public void Uniform4iv(WebGLUniformLocation location, Int32Array v)
 {
 }
Esempio n. 16
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 public void Uniform2i(WebGLUniformLocation location, int x, int y)
 {
 }
Esempio n. 17
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 public void UniformMatrix4fv(WebGLUniformLocation location, bool transpose, Float32Array value)
 {
 }
Esempio n. 18
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 public void Uniform3f(WebGLUniformLocation location, float x, float y, float z)
 {
 }
Esempio n. 19
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 public void UniformMatrix4fv(WebGLUniformLocation location, bool transpose, Float32Array value)
 {
 }
Esempio n. 20
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 public void Uniform3i(WebGLUniformLocation location, int x, int y, int z)
 {
 }
Esempio n. 21
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 public void Uniform1f(WebGLUniformLocation location, double x)
 {
 }
Esempio n. 22
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 public void Uniform4f(WebGLUniformLocation location, float x, float y, float z, float w)
 {
 }
Esempio n. 23
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 public void Uniform2f(WebGLUniformLocation location, double x, double y)
 {
 }
Esempio n. 24
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 public void Uniform4fv(WebGLUniformLocation location, float[] v)
 {
 }
Esempio n. 25
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 public void Uniform3f(WebGLUniformLocation location, double x, double y, double z)
 {
 }
Esempio n. 26
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 public void Uniform4fv(WebGLUniformLocation location, Float32Array v)
 {
 }
Esempio n. 27
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 public void Uniform4f(WebGLUniformLocation location, double x, double y, double z, double w)
 {
 }
Esempio n. 28
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 public void Uniform4i(WebGLUniformLocation location, int x, int y, int z, int w)
 {
 }
Esempio n. 29
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 public void Uniform4fv(WebGLUniformLocation location, Float32Array v)
 {
 }
Esempio n. 30
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 public void Uniform4iv(WebGLUniformLocation location, int[] v)
 {
 }
Esempio n. 31
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 public void Uniform4iv(WebGLUniformLocation location, int[] v)
 {
 }
Esempio n. 32
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 public void Uniform4iv(WebGLUniformLocation location, Int32Array v)
 {
 }
Esempio n. 33
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 public void UniformMatrix4fv(WebGLUniformLocation location, bool transpose, double[] value)
 {
 }
Esempio n. 34
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 public void UniformMatrix4fv(WebGLUniformLocation location, bool transpose, float[] value)
 {
 }
Esempio n. 35
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 public object GetUniform(WebGLProgram program, WebGLUniformLocation location)
 {
     return(null);
 }
 public void Uniform1f(WebGLUniformLocation location, double x)
 {
 }