Example #1
0
 public void Uniform4i(WebGLUniformLocation location, int x, int y, int z, int w)
 {
 }
Example #2
0
 public void Uniform3i(WebGLUniformLocation location, int x, int y, int z)
 {
 }
Example #3
0
 public void Uniform4fv(WebGLUniformLocation location, double[] v)
 {
 }
Example #4
0
 public void Uniform1i(WebGLUniformLocation location, int x)
 {
 }
Example #5
0
 public void Uniform2i(WebGLUniformLocation location, int x, int y)
 {
 }
 public void Uniform2f(WebGLUniformLocation location, double x, double y)
 {
 }
 public object GetUniform(WebGLProgram program, WebGLUniformLocation location)
 {
     return null;
 }
 public void Uniform1i(WebGLUniformLocation location, int x)
 {
 }
 public void Uniform2f(WebGLUniformLocation location, float x, float y)
 {
 }
 public void UniformMatrix3fv(WebGLUniformLocation location, bool transpose, double[] value)
 {
 }
Example #11
0
 public void Uniform1f(WebGLUniformLocation location, float x)
 {
 }
 public void Uniform4fv(WebGLUniformLocation location, double[] v)
 {
 }
 public void Uniform4f(WebGLUniformLocation location, double x, double y, double z, double w)
 {
 }
 public void Uniform3f(WebGLUniformLocation location, double x, double y, double z)
 {
 }
Example #15
0
 public void Uniform4iv(WebGLUniformLocation location, Int32Array v)
 {
 }
Example #16
0
 public void Uniform2i(WebGLUniformLocation location, int x, int y)
 {
 }
Example #17
0
 public void UniformMatrix4fv(WebGLUniformLocation location, bool transpose, Float32Array value)
 {
 }
Example #18
0
 public void Uniform3f(WebGLUniformLocation location, float x, float y, float z)
 {
 }
Example #19
0
 public void UniformMatrix4fv(WebGLUniformLocation location, bool transpose, Float32Array value)
 {
 }
Example #20
0
 public void Uniform3i(WebGLUniformLocation location, int x, int y, int z)
 {
 }
Example #21
0
 public void Uniform1f(WebGLUniformLocation location, double x)
 {
 }
Example #22
0
 public void Uniform4f(WebGLUniformLocation location, float x, float y, float z, float w)
 {
 }
Example #23
0
 public void Uniform2f(WebGLUniformLocation location, double x, double y)
 {
 }
Example #24
0
 public void Uniform4fv(WebGLUniformLocation location, float[] v)
 {
 }
Example #25
0
 public void Uniform3f(WebGLUniformLocation location, double x, double y, double z)
 {
 }
Example #26
0
 public void Uniform4fv(WebGLUniformLocation location, Float32Array v)
 {
 }
Example #27
0
 public void Uniform4f(WebGLUniformLocation location, double x, double y, double z, double w)
 {
 }
Example #28
0
 public void Uniform4i(WebGLUniformLocation location, int x, int y, int z, int w)
 {
 }
Example #29
0
 public void Uniform4fv(WebGLUniformLocation location, Float32Array v)
 {
 }
Example #30
0
 public void Uniform4iv(WebGLUniformLocation location, int[] v)
 {
 }
Example #31
0
 public void Uniform4iv(WebGLUniformLocation location, int[] v)
 {
 }
Example #32
0
 public void Uniform4iv(WebGLUniformLocation location, Int32Array v)
 {
 }
Example #33
0
 public void UniformMatrix4fv(WebGLUniformLocation location, bool transpose, double[] value)
 {
 }
Example #34
0
 public void UniformMatrix4fv(WebGLUniformLocation location, bool transpose, float[] value)
 {
 }
Example #35
0
 public object GetUniform(WebGLProgram program, WebGLUniformLocation location)
 {
     return(null);
 }
 public void Uniform1f(WebGLUniformLocation location, double x)
 {
 }