public unsafe static long $Invoke23(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(UnityUtils.GetGameObjectBounds((GameObject)GCHandledObjects.GCHandleToObject(*args), *(sbyte *)(args + 1) != 0))); }
public static Bounds GetGameObjectBounds(GameObject gameObject) { return(UnityUtils.GetGameObjectBounds(gameObject, false)); }