Пример #1
0
 public unsafe static long $Invoke23(long instance, long *args)
 {
     return(GCHandledObjects.ObjectToGCHandle(UnityUtils.GetGameObjectBounds((GameObject)GCHandledObjects.GCHandleToObject(*args), *(sbyte *)(args + 1) != 0)));
 }
Пример #2
0
 public static Bounds GetGameObjectBounds(GameObject gameObject)
 {
     return(UnityUtils.GetGameObjectBounds(gameObject, false));
 }