public unsafe static long $Invoke17(long instance, long *args) { UnityUtils.EnsureScreenWidthFillingComponent((GameObject)GCHandledObjects.GCHandleToObject(*args), *(int *)(args + 1), *(float *)(args + 2), *(sbyte *)(args + 3) != 0, *(int *)(args + 4)); return(-1L); }