public unsafe static long $Invoke16(long instance, long *args) { UnityUtils.EnsureScreenFillingComponent((GameObject)GCHandledObjects.GCHandleToObject(*args), *(int *)(args + 1), *(float *)(args + 2), *(sbyte *)(args + 3) != 0, *(int *)(args + 4), *(int *)(args + 5)); return(-1L); }