public void Initialize(Sprite spriteSheet, Vector2 mapCenter, Vector2 mapScale) { radar = new Radar(game, spriteSheet); radar.Initialize(mapCenter, 10000); fusionCellBars = new List <Bar>(); for (int i = 0; i < StatsManager.MaxFusionCells; i++) { fusionCellBars.Add(new Bar(game, spriteSheet, Color.Green, true, new Rectangle(0, 25, 41, 7), new Rectangle(1, 34, 39, 5))); } emergencyFusionCellBar = new Bar(game, spriteSheet, Color.Red, true, new Rectangle(0, 25, 41, 7), new Rectangle(1, 34, 39, 5)); lifeBar = new Bar(game, spriteSheet, Color.Green, true); lifeBar.Initialize(); autoSaveHandler = new AutoSaveHandler(game); autoSaveHandler.Initialize(); }
public void AutoSave() { Save(); AutoSaveHandler.DisplayAutoSaveMessage(2000); }