public MapTextBuilder(SpriteFont font, Color textColor, Color shadowColor, bool haveShadow, MapItemAlignment alignment) { this.font = font; this.textColor = textColor; this.shadowColor = shadowColor; this.haveShadow = haveShadow; this.alignment = alignment; }
public MapTextBuilder Text(string text, Color?textColor = null, Color?shadowColor = null, SpriteFont font = null, bool?haveShadow = null, MapItemAlignment?alignment = null) { // Store old values var oldTxtColor = this.textColor; var oldShadowColor = this.shadowColor; var oldFont = this.font; var oldHaveShadow = this.haveShadow; var oldAlignment = this.alignment; // Set temporary values if (textColor.HasValue) { this.textColor = textColor.Value; } if (shadowColor.HasValue) { this.shadowColor = shadowColor.Value; } if (font != null) { this.font = font; } if (haveShadow.HasValue) { this.haveShadow = haveShadow.Value; } if (alignment.HasValue) { this.alignment = alignment.Value; } // Add the text this.Text(text); // Restore old values this.textColor = oldTxtColor; this.shadowColor = oldShadowColor; this.font = oldFont; this.haveShadow = oldHaveShadow; this.alignment = oldAlignment; return(this); }
public MapTextBuilder(LoadedFont font, Color textColor, Color shadowColor, bool haveShadow, MapItemAlignment alignment) : this(API.Content.Fonts.GetFont(font), textColor, shadowColor, haveShadow, alignment) { }