/// <summary> /// Sets the texture constant buffer index on the compute pipeline. /// </summary> /// <param name="index">The texture constant buffer index</param> public void SetComputeTextureBufferIndex(int index) { _cpBindingsManager.SetTextureBufferIndex(index); }
/// <summary> /// Sets the texture constant buffer index on the graphics pipeline. /// </summary> /// <param name="index">The texture constant buffer index</param> public void SetGraphicsTextureBufferIndex(int index) { _gpBindingsManager.SetTextureBufferIndex(index); }