/// <summary> /// Sets image bindings on the compute pipeline. /// </summary> /// <param name="bindings">The image bindings</param> public void SetComputeImages(TextureBindingInfo[] bindings) { _cpBindingsManager.SetImages(0, bindings); }
/// <summary> /// Sets image bindings on the graphics pipeline. /// </summary> /// <param name="stage">The index of the shader stage to bind the images</param> /// <param name="bindings">The image bindings</param> public void SetGraphicsImages(int stage, TextureBindingInfo[] bindings) { _gpBindingsManager.SetImages(stage, bindings); }