コード例 #1
0
ファイル: TextureManager.cs プロジェクト: mailwl/Ryujinx
 /// <summary>
 /// Rents the texture bindings array for a given stage on the graphics pipeline.
 /// </summary>
 /// <param name="stage">The index of the shader stage to bind the textures</param>
 /// <param name="count">The number of bindings needed</param>
 /// <returns>The texture bindings array</returns>
 public TextureBindingInfo[] RentGraphicsTextureBindings(int stage, int count)
 {
     return(_gpBindingsManager.RentTextureBindings(stage, count));
 }
コード例 #2
0
ファイル: TextureManager.cs プロジェクト: mailwl/Ryujinx
 /// <summary>
 /// Rents the texture bindings array of the compute pipeline.
 /// </summary>
 /// <param name="count">The number of bindings needed</param>
 /// <returns>The texture bindings array</returns>
 public TextureBindingInfo[] RentComputeTextureBindings(int count)
 {
     return(_cpBindingsManager.RentTextureBindings(0, count));
 }