//meshDemolition.skin.SetupSkin (this); //meshDemolition.skin.SeparateSkins(Vector3.up,Vector3.zero); public void SetupSkin(RayfireRigid rigid) { skins = rigid.GetComponentsInChildren <SkinnedMeshRenderer>().ToList(); for (int i = 0; i < skins.Count; i++) { } }