// Demolish object to reference public static bool DemolishReference(RayfireRigid scr) { if (scr.demolitionType == DemolitionType.ReferenceDemolition) { // Get instance GameObject referenceGo = scr.referenceDemolition.GetReference(); // Has reference if (referenceGo != null) { // Instantiate turned off reference bool refState = referenceGo.activeSelf; referenceGo.SetActive(false); GameObject fragRoot = scr.InstantiateGo(referenceGo); referenceGo.SetActive(refState); fragRoot.name = referenceGo.name; // Set tm scr.rootChild = fragRoot.transform; scr.rootChild.position = scr.transForm.position; scr.rootChild.rotation = scr.transForm.rotation; scr.rootChild.transform.parent = RayfireMan.inst.transForm; // Clear list for fragments scr.fragments = new List <RayfireRigid>(); // Check root for rigid props RayfireRigid rootScr = fragRoot.gameObject.GetComponent <RayfireRigid>(); // Reference Root has not rigid. Add to if (rootScr == null && scr.referenceDemolition.addRigid == true) { // Add rigid and copy rootScr = fragRoot.gameObject.AddComponent <RayfireRigid>(); rootScr.initialization = RayfireRigid.InitType.AtStart; scr.CopyPropertiesTo(rootScr); // Copy particles RFParticles.CopyParticles(scr, rootScr); // Single mesh TODO improve if (fragRoot.transform.childCount == 0) { rootScr.objectType = ObjectType.Mesh; } // Multiple meshes if (fragRoot.transform.childCount > 0) { rootScr.objectType = ObjectType.MeshRoot; } } // Activate and init rigid scr.rootChild.gameObject.SetActive(true); // Reference has rigid if (rootScr != null) { // Create rigid for root children if (rootScr.objectType == ObjectType.MeshRoot) { for (int i = 0; i < rootScr.fragments.Count; i++) { rootScr.fragments[i].limitations.currentDepth++; } scr.fragments.AddRange(rootScr.fragments); scr.DestroyRigid(rootScr); } // Get ref rigid else if (rootScr.objectType == ObjectType.Mesh || rootScr.objectType == ObjectType.SkinnedMesh) { rootScr.meshDemolition.runtimeCaching.type = CachingType.Disable; RFDemolitionMesh.DemolishMesh(rootScr); // TODO COPY MESH DATA FROM ROOTSCR TO THIS TO REUSE scr.fragments.AddRange(rootScr.fragments); RayfireMan.DestroyFragment(rootScr, rootScr.rootParent, 1f); } // Get ref rigid else if (rootScr.objectType == ObjectType.NestedCluster || rootScr.objectType == ObjectType.ConnectedCluster) { rootScr.Default(); rootScr.limitations.contactPoint = scr.limitations.contactPoint; RFDemolitionCluster.DemolishCluster(rootScr); rootScr.physics.exclude = true; scr.fragments.AddRange(rootScr.fragments); RayfireMan.DestroyFragment(rootScr, rootScr.rootParent, 1f); } // Has rigid by has No fragments. Stop demolition if (scr.HasFragments == false) { scr.demolitionType = DemolitionType.None; return(false); } } } // Has no rigid, has No fragments, but demolished scr.limitations.demolished = true; } return(true); }
// Demolish object to reference public static bool DemolishReference(RayfireRigid scr) { if (scr.demolitionType == DemolitionType.ReferenceDemolition) { // Demolished scr.limitations.demolished = true; // Turn off original scr.gameObject.SetActive(false); // Get instance GameObject refGo = scr.referenceDemolition.GetReference(); // Has no reference if (refGo == null) { return(true); } // Instantiate turned off reference with null parent GameObject instGo = Object.Instantiate(refGo, scr.transForm.position, scr.transForm.rotation); instGo.name = refGo.name; // Set root to manager or to the same parent if (RayfireMan.inst != null && RayfireMan.inst.advancedDemolitionProperties.parent == RFManDemolition.FragmentParentType.Manager) { instGo.transform.parent = RayfireMan.inst.transform; } else { instGo.transform.parent = scr.transForm.parent; } // Set tm scr.rootChild = instGo.transform; // Copy scale if (scr.referenceDemolition.inheritScale == true) { scr.rootChild.localScale = scr.transForm.localScale; } // Clear list for fragments scr.fragments = new List <RayfireRigid>(); // Check root for rigid props RayfireRigid refScr = instGo.gameObject.GetComponent <RayfireRigid>(); // Reference Root has not rigid. Add to if (refScr == null && scr.referenceDemolition.addRigid == true) { // Add rigid and copy refScr = instGo.gameObject.AddComponent <RayfireRigid>(); // Copy rigid scr.CopyPropertiesTo(refScr); // Copy particles RFParticles.CopyParticles(scr, refScr); // Single mesh TODO improve if (instGo.transform.childCount == 0) { refScr.objectType = ObjectType.Mesh; } // Multiple meshes if (instGo.transform.childCount > 0) { refScr.objectType = ObjectType.MeshRoot; } } // Activate and init rigid instGo.transform.gameObject.SetActive(true); // Reference has rigid if (refScr != null) { // Init if not initialized yet refScr.Initialize(); // Create rigid for root children if (refScr.objectType == ObjectType.MeshRoot) { for (int i = 0; i < refScr.fragments.Count; i++) { refScr.fragments[i].limitations.currentDepth++; } scr.fragments.AddRange(refScr.fragments); scr.DestroyRigid(refScr); } // Get ref rigid else if (refScr.objectType == ObjectType.Mesh || refScr.objectType == ObjectType.SkinnedMesh) { refScr.meshDemolition.runtimeCaching.type = CachingType.Disable; RFDemolitionMesh.DemolishMesh(refScr); // TODO COPY MESH DATA FROM ROOTSCR TO THIS TO REUSE scr.fragments.AddRange(refScr.fragments); RayfireMan.DestroyFragment(refScr, refScr.rootParent, 1f); } // Get ref rigid else if (refScr.objectType == ObjectType.NestedCluster || refScr.objectType == ObjectType.ConnectedCluster) { refScr.Default(); // Copy contact data refScr.limitations.contactPoint = scr.limitations.contactPoint; refScr.limitations.contactVector3 = scr.limitations.contactVector3; refScr.limitations.contactNormal = scr.limitations.contactNormal; // Demolish RFDemolitionCluster.DemolishCluster(refScr); // Collect new fragments scr.fragments.AddRange(refScr.fragments); //refScr.physics.exclude = true; //RayfireMan.DestroyFragment (refScr, refScr.rootParent, 1f); } } } return(true); }