コード例 #1
0
        /// /////////////////////////////////////////////////////////
        /// Static
        /// /////////////////////////////////////////////////////////

        // Cache velocity for fragments
        public IEnumerator DemolishableCor(RayfireRigid scr)
        {
            while (scr.demolitionType != DemolitionType.None)
            {
                // Max depth reached
                if (scr.limitations.depth > 0 && scr.limitations.currentDepth >= scr.limitations.depth)
                {
                    scr.demolitionType = DemolitionType.None;
                }

                // Init demolition
                if (scr.limitations.demolitionShould == true)
                {
                    scr.Demolish();
                }

                // Check for slicing planes and init slicing
                else if (scr.limitations.sliceByBlade == true && scr.limitations.slicePlanes.Count > 1)
                {
                    scr.Slice();
                }

                yield return(null);
            }
        }