private static void GenerateSquareFromLastPreset() { QuickPolygon.CreateFromLastPreset("", MeshType.Square, false); }
private static void GenerateCircleFromLastPreset() { QuickPolygon.CreateFromLastPreset("", MeshType.Circle, false); }
private static void GenerateHexagonFromLastPresetUI() { QuickPolygon.CreateFromLastPreset("", MeshType.Hexagon, true); }
private static void GenerateTriangleFromLastPresetUI() { QuickPolygon.CreateFromLastPreset("", MeshType.Triangle, true); }
private static void GenerateDiamondFromLastPresetUI() { QuickPolygon.CreateFromLastPreset("", MeshType.Diamond, true); }
private static void GenerateStarFromLastPresetUI() { QuickPolygon.CreateFromLastPreset("", MeshType.Star, true); }
private static void GeneratePentagonFromLastPreset() { QuickPolygon.CreateFromLastPreset("", MeshType.Pentagon, false); }