private static void GenerateHexagon() { QuickPolygon.Create("", MeshType.Hexagon, false); }
private static void GenerateSDiamond() { QuickPolygon.Create("", MeshType.Diamond, false); }
private static void GenerateTriangle() { QuickPolygon.Create("", MeshType.Triangle, false); }
private static void GenerateCircle() { QuickPolygon.Create("", MeshType.Circle, false); }
private static void GenerateStar() { QuickPolygon.Create("", MeshType.Star, false); }
private static void GenerateHexagonUI() { QuickPolygon.Create("", MeshType.Hexagon, true); }
private static void GenerateSquare() { QuickPolygon.Create("", MeshType.Square, false); }
private static void GenerateTriangleUI() { QuickPolygon.Create("", MeshType.Triangle, true); }
private static void GenerateSDiamondUI() { QuickPolygon.Create("", MeshType.Diamond, true); }
private static void GenerateStarUI() { QuickPolygon.Create("", MeshType.Star, true); }
private static void GenerateCircleUI() { QuickPolygon.Create("", MeshType.Circle, true); }
private static void GenerateSquareUI() { QuickPolygon.Create("", MeshType.Square, true); }