private static void GenerateHexagon()
 {
     QuickPolygon.Create("", MeshType.Hexagon, false);
 }
 private static void GenerateSDiamond()
 {
     QuickPolygon.Create("", MeshType.Diamond, false);
 }
 private static void GenerateTriangle()
 {
     QuickPolygon.Create("", MeshType.Triangle, false);
 }
 private static void GenerateCircle()
 {
     QuickPolygon.Create("", MeshType.Circle, false);
 }
 private static void GenerateStar()
 {
     QuickPolygon.Create("", MeshType.Star, false);
 }
 private static void GenerateHexagonUI()
 {
     QuickPolygon.Create("", MeshType.Hexagon, true);
 }
 private static void GenerateSquare()
 {
     QuickPolygon.Create("", MeshType.Square, false);
 }
 private static void GenerateTriangleUI()
 {
     QuickPolygon.Create("", MeshType.Triangle, true);
 }
 private static void GenerateSDiamondUI()
 {
     QuickPolygon.Create("", MeshType.Diamond, true);
 }
 private static void GenerateStarUI()
 {
     QuickPolygon.Create("", MeshType.Star, true);
 }
 private static void GenerateCircleUI()
 {
     QuickPolygon.Create("", MeshType.Circle, true);
 }
 private static void GenerateSquareUI()
 {
     QuickPolygon.Create("", MeshType.Square, true);
 }