public EffectSpeedUp(EffectData effectData) { _effectData = effectData; }
public EffectInvulnerability(EffectData effectData) { _effectData = effectData; }
public EffectSlowing(EffectData effectData) { _effectData = effectData; }
public EffectSpeedUp(EffectData effectData) { _effectData = effectData; }
public EffectInvulnerability(EffectData effectData) { _effectData = effectData; }
public EffectSlowing(EffectData effectData) { _effectData = effectData; }