public EffectSpeedUp(EffectData effectData)
 {
     _effectData = effectData;
 }
Beispiel #2
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 public EffectInvulnerability(EffectData effectData)
 {
     _effectData = effectData;
 }
Beispiel #3
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 public EffectSlowing(EffectData effectData)
 {
     _effectData = effectData;
 }