コード例 #1
0
        internal void AddToVisList(NetworkIdentity identity)
        {
            visList.Add(identity);

            // spawn uv for this conn
            NetworkServer.ShowForConnection(identity, this);
        }
コード例 #2
0
        internal void AddToVisList(NetworkIdentity uv)
        {
            m_VisList.Add(uv);

            // spawn uv for this conn
            NetworkServer.ShowForConnection(uv, this);
        }
コード例 #3
0
        internal void AddToObserving(NetworkIdentity netIdentity)
        {
            observing.Add(netIdentity);

            // spawn identity for this conn
            NetworkServer.ShowForConnection(netIdentity, this);
        }
コード例 #4
0
        // TODO move to server's NetworkConnectionToClient?
        internal void AddToObserving(NetworkIdentity netIdentity)
        {
            //CUSTOM UNITYSTATION CODE// so, No duplicate entries in observingList + log
            if (observing.Contains(netIdentity) == false)
            {
                observing.Add(netIdentity);
                observingList.Add(netIdentity);
            }

            // spawn identity for this conn
            NetworkServer.ShowForConnection(netIdentity, this);
        }