void RpcDisconnectAll(bool team) { if (team) { PlayerPrefs.SetInt("Team1", 3); PlayerPrefs.SetInt("Team2", 0); } else { PlayerPrefs.SetInt("Team1", 0); PlayerPrefs.SetInt("Team2", 3); } Destroy(GameObject.Find("NetworkManager")); Destroy(GameObject.Find("Counter")); NetworkServer.DisconnectAll(); NetworkClient.Disconnect(); NetworkManager.Shutdown(); SceneManager.LoadScene("GameWinScene"); }