internal void AddToVisList(NetworkIdentity identity) { visList.Add(identity); // spawn uv for this conn NetworkServer.ShowForConnection(identity, this); }
internal void AddToVisList(NetworkIdentity uv) { m_VisList.Add(uv); // spawn uv for this conn NetworkServer.ShowForConnection(uv, this); }
internal void AddToObserving(NetworkIdentity netIdentity) { observing.Add(netIdentity); // spawn identity for this conn NetworkServer.ShowForConnection(netIdentity, this); }
// TODO move to server's NetworkConnectionToClient? internal void AddToObserving(NetworkIdentity netIdentity) { //CUSTOM UNITYSTATION CODE// so, No duplicate entries in observingList + log if (observing.Contains(netIdentity) == false) { observing.Add(netIdentity); observingList.Add(netIdentity); } // spawn identity for this conn NetworkServer.ShowForConnection(netIdentity, this); }