void RpcDisconnectAll(bool team)
 {
     if (team)
     {
         PlayerPrefs.SetInt("Team1", 3);
         PlayerPrefs.SetInt("Team2", 0);
     }
     else
     {
         PlayerPrefs.SetInt("Team1", 0);
         PlayerPrefs.SetInt("Team2", 3);
     }
     Destroy(GameObject.Find("NetworkManager"));
     Destroy(GameObject.Find("Counter"));
     NetworkServer.DisconnectAll();
     NetworkClient.Disconnect();
     NetworkManager.Shutdown();
     SceneManager.LoadScene("GameWinScene");
 }