public override void Activate(AdventurePlayer player, AdventureScreen screen, Game game) { if (lag < 1 && count > 0) { game.life = game.life + 10; if (game.life > game.possibleLife) game.life = game.possibleLife; PlaySound.Play(PlaySound.SoundEffectName.Heal); count--; lag = 20; if (count == 0) game.RemoveWeapon(this); } }
public override void Activate(AdventurePlayer player, AdventureScreen screen, Game game) { if (lag < 1 && count > 0) { screen.player.Flash(); count--; lag = 20; if (count == 0) game.RemoveWeapon(this); } }