Esempio n. 1
0
        public override void Activate(AdventurePlayer player, AdventureScreen screen, Game game)
        {
            if (lag < 1 && count > 0)
            {
                game.life = game.life + 10;
                if (game.life > game.possibleLife)
                    game.life = game.possibleLife;
                PlaySound.Play(PlaySound.SoundEffectName.Heal);
                count--;
                lag = 20;

                if (count == 0)
                    game.RemoveWeapon(this);
            }
        }
Esempio n. 2
0
        public override void Activate(AdventurePlayer player, AdventureScreen screen, Game game)
        {
            if (lag < 1 && count > 0)
            {
                screen.player.Flash();
                count--;
                lag = 20;

                if (count == 0)
                    game.RemoveWeapon(this);
            }
        }