public override void Exit() { //TODO: Fix this try { if (!_exiting) { _exiting = true; Game.DoExiting(); Net.NetworkSession.Exit(); Game.Activity.Finish(); Window.Close(); } } catch { } }
public override void Exit() { //TODO: Fix this try { if (!_exiting) { _exiting = true; AndroidGameActivity.Paused -= Activity_Paused; AndroidGameActivity.Resumed -= Activity_Resumed; Game.DoExiting(); Net.NetworkSession.Exit(); Game.Activity.Finish(); Window.Close(); } } catch { } }
public override void Exit() { //TODO: Fix this try { if (!_exiting) { _exiting = true; AndroidGameActivity.Paused -= Activity_Paused; AndroidGameActivity.Resumed -= Activity_Resumed; Game.DoExiting(); //(SJ) Why is this called here when it's not in any other project //Net.NetworkSession.Exit(); Game.Activity.Finish(); _gameWindow.GameView.Close(); } } catch { } }