//CutSceneText cst; public GUI(Game g) : base(g) { this.drawPriority = Constants.GUI_DRAWPRI; game = g; pix = game.getSprite("MikeIcon"); cir = game.getSprite("Circle"); gameOverGUI = game.getSprite("gameOver"); this.updatesWhenPaused = true; keyInput = new KeyboardInput(); topCur = game.getSprite("TopCurtain"); leftCur = game.getSprite("leftCurtain"); leftCur2 = game.getSprite("lC2"); leftCur3 = game.getSprite("lC3"); rightCur = game.getSprite("rightCurtain"); rightCur2 = game.getSprite("rC2"); rightCur3 = game.getSprite("rC3"); if (!Constants.FULLSCREEN) { curHeight = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height; curWidth = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width * 0.5f; topCurHeight = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height * 0.1f; topCurWidth = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width; } else { curHeight = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height+10f; curWidth = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width; topCurHeight = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height * 0.1f; topCurWidth = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width; } curTopMove = -topCurHeight; curLeftMove = -curWidth/2f; curRightMove = curWidth; curLeftMove2 = 0; curRightMove2 = curWidth/2f; if (Constants.FULLSCREEN) { transitionRate *= 2; } game.respawnFadeValue = -1; }