public void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) { spriteFont.InternalDrawString(this, text, position, color, rotation, origin, new Vector2(scale), effects, layerDepth); }
public void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color) { spriteFont.InternalDrawString(this, text, position, color, 0.0f, Vector2.Zero, Vector2.One, SpriteEffects.None, 1); }
public void DrawString(SpriteFont spriteFont, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) { spriteFont.InternalDrawString(this, text, position, color, rotation, origin, scale, effects, 0); }