public void DrawString( SpriteFont font, string text, Vector2 position, Color? color = null, float scale = 1, float? sortKey = null, int characterSkipCount = 0, int characterLimit = int.MaxValue, int? layer = null, bool? worldSpace = null, BlendState blendState = null, SamplerState samplerState = null ) { using (var buffer = BufferPool<BitmapDrawCall>.Allocate(text.Length)) { var layout = font.LayoutString( text, new ArraySegment<BitmapDrawCall>(buffer.Data), position, color, scale, sortKey.GetValueOrDefault(NextSortKey), characterSkipCount, characterLimit ); DrawMultiple( layout, layer: layer, worldSpace: worldSpace, blendState: blendState, samplerState: samplerState ); } }