예제 #1
0
 public void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth)
 {
     spriteFont.InternalDrawString(this, text, position, color, rotation, origin, new Vector2(scale), effects, layerDepth);
 }
예제 #2
0
 public void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color)
 {
     spriteFont.InternalDrawString(this, text, position, color, 0.0f, Vector2.Zero, Vector2.One, SpriteEffects.None, 1);
 }
예제 #3
0
 public void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth)
 {
     spriteFont.InternalDrawString(this, text, position, color, rotation, origin, new Vector2(scale), effects, layerDepth);
 }
예제 #4
0
 public void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color)
 {
     spriteFont.InternalDrawString(this, text, position, color, 0.0f, Vector2.Zero, Vector2.One, SpriteEffects.None, 1);
 }
예제 #5
0
 public void DrawString(SpriteFont spriteFont, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth)
 {
     spriteFont.InternalDrawString(this, text, position, color, rotation, origin, scale, effects, 0);
 }
예제 #6
0
 public void DrawString(SpriteFont spriteFont, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth)
 {
     spriteFont.InternalDrawString(this, text, position, color, rotation, origin, scale, effects, 0);
 }