public void DrawString( SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effect, float depth ) { CheckValid(spriteFont, text); SpriteFont.CharacterSource source = new SpriteFont.CharacterSource(text); spriteFont.DrawInto( this, ref source, position, color, rotation, origin, scale, effect, depth ); }
public void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float depth) { this.CheckValid(spriteFont, text); Vector2 scale1 = new Vector2(scale, scale); SpriteFont.CharacterSource text1 = new SpriteFont.CharacterSource(text); spriteFont.DrawInto(this, ref text1, position, color, rotation, origin, scale1, effects, depth); }
public void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color) { CheckValid(spriteFont, text); var source = new SpriteFont.CharacterSource(text); spriteFont.DrawInto(this, ref source, position, color, 0, Vector2.Zero, Vector2.One, SpriteEffects.None, 0f); }
public void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color) { if (spriteFont == null) { throw new ArgumentNullException("spriteFont"); } spriteFont.DrawInto( this, text, position, color, 0, Vector2.Zero, Vector2.One, SpriteEffects.None, 0f); }
public void DrawString( SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effect, float depth) { if (spriteFont == null) { throw new ArgumentNullException("spriteFont"); } spriteFont.DrawInto(this, text, position, color, rotation, origin, scale, effect, depth); }
public void DrawString( SpriteFont spriteFont, string text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float depth) { CheckValid(spriteFont, text); var scaleVec = new Vector2(scale, scale); var source = new SpriteFont.CharacterSource(text); spriteFont.DrawInto(this, ref source, position, color, rotation, origin, scaleVec, effects, depth); }
public void DrawString( SpriteFont spriteFont, string text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float depth) { if (spriteFont == null) { throw new ArgumentNullException("spriteFont"); } var scaleVec = new Vector2(scale, scale); spriteFont.DrawInto(this, text, position, color, rotation, origin, scaleVec, effects, depth); }
public void DrawString(SpriteFont spriteFont, string text, Vector2 position, Color color) { this.CheckValid(spriteFont, text); SpriteFont.CharacterSource text1 = new SpriteFont.CharacterSource(text); spriteFont.DrawInto(this, ref text1, position, color, 0.0f, Vector2.Zero, Vector2.One, SpriteEffects.None, 0.0f); }
public void DrawString ( SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effect, float depth) { if (spriteFont == null) throw new ArgumentNullException ("spriteFont"); spriteFont.DrawInto (this, text, position, color, rotation, origin, scale, effect, depth); }
public void DrawString ( SpriteFont spriteFont, string text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float depth) { if (spriteFont == null) throw new ArgumentNullException ("spriteFont"); var scaleVec = new Vector2 (scale, scale); spriteFont.DrawInto (this, text, position, color, rotation, origin, scaleVec, effects, depth); }
public void DrawString (SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color) { if (spriteFont == null) throw new ArgumentNullException ("spriteFont"); spriteFont.DrawInto ( this, text, position, color, 0, Vector2.Zero, Vector2.One, SpriteEffects.None, 0f); }
public void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effect, float depth) { this.CheckValid(spriteFont, text); SpriteFont.CharacterSource text1 = new SpriteFont.CharacterSource(text); spriteFont.DrawInto(this, ref text1, position, color, rotation, origin, scale, effect, depth); }
public void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color) { this.CheckValid(spriteFont, text); SpriteFont.CharacterSource text1 = new SpriteFont.CharacterSource(text); spriteFont.DrawInto(this, ref text1, position, color, 0.0f, Vector2.Zero, Vector2.One, SpriteEffects.None, 0.0f); }
public void DrawString ( SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float depth) { CheckValid(spriteFont, text); var scaleVec = new Vector2 (scale, scale); var source = new SpriteFont.CharacterSource(text); spriteFont.DrawInto(this, ref source, position, color, rotation, origin, scaleVec, effects, depth); }
public void DrawString (SpriteFont spriteFont, string text, Vector2 position, Color color) { CheckValid(spriteFont, text); var source = new SpriteFont.CharacterSource(text); spriteFont.DrawInto ( this, ref source, position, color, 0, Vector2.Zero, Vector2.One, SpriteEffects.None, 0f); }
/// <summary> /// Submit a text string of sprites for drawing in the current batch. /// </summary> /// <param name="spriteFont">A font.</param> /// <param name="text">The text which will be drawn.</param> /// <param name="position">The drawing location on screen.</param> /// <param name="color">A color mask.</param> /// <param name="rotation">A rotation of this string.</param> /// <param name="origin">Center of the rotation. 0,0 by default.</param> /// <param name="scale">A scaling of this string.</param> /// <param name="effects">Modificators for drawing. Can be combined.</param> /// <param name="layerDepth">A depth of the layer of this string.</param> public void DrawString ( SpriteFont spriteFont, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) { CheckValid(spriteFont, text); var source = new SpriteFont.CharacterSource(text); spriteFont.DrawInto(this, ref source, position, color, rotation, origin, scale, effects, layerDepth); }