public static int GetArrayMetatable(IntPtr L) { LuaState state = LuaState.Get(L); return(state.ArrayMetatable); }
public static void GetUnpackBounds(IntPtr L) { LuaState state = LuaState.Get(L); LuaDLL.lua_getref(L, state.UnpackBounds); }
public static void GetPackRaycastHit(IntPtr L) { LuaState state = LuaState.Get(L); LuaDLL.lua_getref(L, state.PackRaycastHit); }
public static LuaThread GetLuaThread(IntPtr L, int reference) { LuaState state = LuaState.Get(L); return(state.GetLuaThread(reference)); }
public static void GetUnpackRayRef(IntPtr L) { LuaState state = LuaState.Get(L); LuaDLL.lua_getref(L, state.UnpackRay); }
public static int GetEventMetatable(IntPtr L) { LuaState state = LuaState.Get(L); return(state.EventMetatable); }
public static int GetOutMetatable(IntPtr L) { LuaState luaState = LuaState.Get(L); return(luaState.OutMetatable); }
public static int GetMissMetaReference(IntPtr L, Type t) { LuaState state = LuaState.Get(L); return(state.GetMissMetaReference(t)); }
public static Type GetClassType(IntPtr L, int reference) { LuaState state = LuaState.Get(L); return(state.GetClassType(reference)); }
public static void GetPackTouch(IntPtr L) { LuaState state = LuaState.Get(L); LuaDLL.lua_getref(L, state.PackTouch); }
public static LuaCSFunction GetPreModule(IntPtr L, Type t) { LuaState state = LuaState.Get(L); return(state.GetPreModule(t)); }
internal static LuaTable GetTable(IntPtr L, int reference) { return(LuaState.Get(L).GetTable(reference)); }
internal static LuaFunction GetFunction(IntPtr L, int reference) { return(LuaState.Get(L).GetFunction(reference)); }
public static void Push(IntPtr L, Type t) { LuaState state = LuaState.Get(L); PushUserData(L, t, state.TypeMetatable); }
public static int GetTypeMetatable(IntPtr L) { LuaState state = LuaState.Get(L); return(state.TypeMetatable); }
public static LuaFunction GetFunction(IntPtr L, int reference) { LuaState state = LuaState.Get(L); return(state.GetFunction(reference)); }
public static int GetDelegateMetatable(IntPtr L) { LuaState state = LuaState.Get(L); return(state.DelegateMetatable); }
public static LuaTable GetTable(IntPtr L, int reference) { LuaState state = LuaState.Get(L); return(state.GetTable(reference)); }
public static int GetIterMetatable(IntPtr L) { LuaState state = LuaState.Get(L); return(state.IterMetatable); }
public static void GetPackBounds(IntPtr L) { LuaState luaState = LuaState.Get(L); LuaDLL.lua_getref(L, luaState.PackBounds); }