Пример #1
0
        public static int GetArrayMetatable(IntPtr L)
        {
            LuaState state = LuaState.Get(L);

            return(state.ArrayMetatable);
        }
Пример #2
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        public static void GetUnpackBounds(IntPtr L)
        {
            LuaState state = LuaState.Get(L);

            LuaDLL.lua_getref(L, state.UnpackBounds);
        }
Пример #3
0
        public static void GetPackRaycastHit(IntPtr L)
        {
            LuaState state = LuaState.Get(L);

            LuaDLL.lua_getref(L, state.PackRaycastHit);
        }
Пример #4
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        public static LuaThread GetLuaThread(IntPtr L, int reference)
        {
            LuaState state = LuaState.Get(L);

            return(state.GetLuaThread(reference));
        }
Пример #5
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        public static void GetUnpackRayRef(IntPtr L)
        {
            LuaState state = LuaState.Get(L);

            LuaDLL.lua_getref(L, state.UnpackRay);
        }
Пример #6
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        public static int GetEventMetatable(IntPtr L)
        {
            LuaState state = LuaState.Get(L);

            return(state.EventMetatable);
        }
Пример #7
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        public static int GetOutMetatable(IntPtr L)
        {
            LuaState luaState = LuaState.Get(L);

            return(luaState.OutMetatable);
        }
Пример #8
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        public static int GetMissMetaReference(IntPtr L, Type t)
        {
            LuaState state = LuaState.Get(L);

            return(state.GetMissMetaReference(t));
        }
Пример #9
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        public static Type GetClassType(IntPtr L, int reference)
        {
            LuaState state = LuaState.Get(L);

            return(state.GetClassType(reference));
        }
Пример #10
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        public static void GetPackTouch(IntPtr L)
        {
            LuaState state = LuaState.Get(L);

            LuaDLL.lua_getref(L, state.PackTouch);
        }
Пример #11
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        public static LuaCSFunction GetPreModule(IntPtr L, Type t)
        {
            LuaState state = LuaState.Get(L);

            return(state.GetPreModule(t));
        }
Пример #12
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 internal static LuaTable GetTable(IntPtr L, int reference)
 {
     return(LuaState.Get(L).GetTable(reference));
 }
Пример #13
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 internal static LuaFunction GetFunction(IntPtr L, int reference)
 {
     return(LuaState.Get(L).GetFunction(reference));
 }
Пример #14
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        public static void Push(IntPtr L, Type t)
        {
            LuaState state = LuaState.Get(L);

            PushUserData(L, t, state.TypeMetatable);
        }
Пример #15
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        public static int GetTypeMetatable(IntPtr L)
        {
            LuaState state = LuaState.Get(L);

            return(state.TypeMetatable);
        }
Пример #16
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        public static LuaFunction GetFunction(IntPtr L, int reference)
        {
            LuaState state = LuaState.Get(L);

            return(state.GetFunction(reference));
        }
Пример #17
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        public static int GetDelegateMetatable(IntPtr L)
        {
            LuaState state = LuaState.Get(L);

            return(state.DelegateMetatable);
        }
Пример #18
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        public static LuaTable GetTable(IntPtr L, int reference)
        {
            LuaState state = LuaState.Get(L);

            return(state.GetTable(reference));
        }
Пример #19
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        public static int GetIterMetatable(IntPtr L)
        {
            LuaState state = LuaState.Get(L);

            return(state.IterMetatable);
        }
Пример #20
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        public static void GetPackBounds(IntPtr L)
        {
            LuaState luaState = LuaState.Get(L);

            LuaDLL.lua_getref(L, luaState.PackBounds);
        }