static int BackNomalEvent(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); LuaFramework.CutsceneManager obj = (LuaFramework.CutsceneManager)ToLua.CheckObject <LuaFramework.CutsceneManager>(L, 1); obj.BackNomalEvent(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int RemoveTrigger(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); LuaFramework.CutsceneManager obj = (LuaFramework.CutsceneManager)ToLua.CheckObject <LuaFramework.CutsceneManager>(L, 1); CinemaDirector.CutsceneTrigger arg0 = (CinemaDirector.CutsceneTrigger)ToLua.CheckObject <CinemaDirector.CutsceneTrigger>(L, 2); obj.RemoveTrigger(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetSceneShadow(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); LuaFramework.CutsceneManager obj = (LuaFramework.CutsceneManager)ToLua.CheckObject <LuaFramework.CutsceneManager>(L, 1); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.SetSceneShadow(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int LoadCutscene(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); LuaFramework.CutsceneManager obj = (LuaFramework.CutsceneManager)ToLua.CheckObject <LuaFramework.CutsceneManager>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.LoadCutscene(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int PreLoadCutscene(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); LuaFramework.CutsceneManager obj = (LuaFramework.CutsceneManager)ToLua.CheckObject <LuaFramework.CutsceneManager>(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); AL.Resources.LoadStageAsync arg1 = (AL.Resources.LoadStageAsync)ToLua.CheckObject <AL.Resources.LoadStageAsync>(L, 3); obj.PreLoadCutscene(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int IsTrigged(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); LuaFramework.CutsceneManager obj = (LuaFramework.CutsceneManager)ToLua.CheckObject <LuaFramework.CutsceneManager>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); bool o = obj.IsTrigged(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_CurCutscene(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); LuaFramework.CutsceneManager obj = (LuaFramework.CutsceneManager)o; CinemaDirector.Cutscene ret = obj.CurCutscene; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index CurCutscene on a nil value")); } }
static int MainCameraFade(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); LuaFramework.CutsceneManager obj = (LuaFramework.CutsceneManager)ToLua.CheckObject <LuaFramework.CutsceneManager>(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); obj.MainCameraFade(arg0, arg1, arg2); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }