static int MainCameraFade(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); LuaFramework.CutsceneManager obj = (LuaFramework.CutsceneManager)ToLua.CheckObject <LuaFramework.CutsceneManager>(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); obj.MainCameraFade(arg0, arg1, arg2); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }