Пример #1
0
 static int BackNomalEvent(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         LuaFramework.CutsceneManager obj = (LuaFramework.CutsceneManager)ToLua.CheckObject <LuaFramework.CutsceneManager>(L, 1);
         obj.BackNomalEvent();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Пример #2
0
 static int RemoveTrigger(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         LuaFramework.CutsceneManager   obj  = (LuaFramework.CutsceneManager)ToLua.CheckObject <LuaFramework.CutsceneManager>(L, 1);
         CinemaDirector.CutsceneTrigger arg0 = (CinemaDirector.CutsceneTrigger)ToLua.CheckObject <CinemaDirector.CutsceneTrigger>(L, 2);
         obj.RemoveTrigger(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Пример #3
0
 static int SetSceneShadow(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         LuaFramework.CutsceneManager obj = (LuaFramework.CutsceneManager)ToLua.CheckObject <LuaFramework.CutsceneManager>(L, 1);
         bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
         obj.SetSceneShadow(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Пример #4
0
 static int LoadCutscene(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         LuaFramework.CutsceneManager obj = (LuaFramework.CutsceneManager)ToLua.CheckObject <LuaFramework.CutsceneManager>(L, 1);
         int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
         obj.LoadCutscene(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Пример #5
0
 static int PreLoadCutscene(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         LuaFramework.CutsceneManager obj  = (LuaFramework.CutsceneManager)ToLua.CheckObject <LuaFramework.CutsceneManager>(L, 1);
         UnityEngine.GameObject       arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
         AL.Resources.LoadStageAsync  arg1 = (AL.Resources.LoadStageAsync)ToLua.CheckObject <AL.Resources.LoadStageAsync>(L, 3);
         obj.PreLoadCutscene(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Пример #6
0
 static int IsTrigged(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         LuaFramework.CutsceneManager obj = (LuaFramework.CutsceneManager)ToLua.CheckObject <LuaFramework.CutsceneManager>(L, 1);
         int  arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
         bool o    = obj.IsTrigged(arg0);
         LuaDLL.lua_pushboolean(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Пример #7
0
    static int get_CurCutscene(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            LuaFramework.CutsceneManager obj = (LuaFramework.CutsceneManager)o;
            CinemaDirector.Cutscene      ret = obj.CurCutscene;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index CurCutscene on a nil value"));
        }
    }
Пример #8
0
 static int MainCameraFade(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 4);
         LuaFramework.CutsceneManager obj = (LuaFramework.CutsceneManager)ToLua.CheckObject <LuaFramework.CutsceneManager>(L, 1);
         float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
         float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
         float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
         obj.MainCameraFade(arg0, arg1, arg2);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }