コード例 #1
0
        static bool OnOpenedAsset(int instanceID, int line)
        {
            if (!PluginEntryPoint.IsRiderDefaultEditor())
            {
                return(false);
            }

            // if (UnityUtils.UnityVersion >= new Version(2019, 2)
            //   return false;
            return(OpenAssetHandler.OnOpenedAsset(instanceID, line, 0));
        }
コード例 #2
0
        /// <summary>
        /// Called when Unity is about to open an asset. This method is new for 2019.2
        /// </summary>
        //[OnOpenAsset] // todo: restore, when we move this code to package, otherwise when OnOpenedAsset is called, there is a LogError in older Unity
        static bool OnOpenedAsset(int instanceID, int line, int column)
        {
            if (!PluginEntryPoint.IsRiderDefaultEditor())
            {
                return(false);
            }

            if (UnityUtils.UnityVersion < new Version(2019, 2))
            {
                return(false);
            }
            return(OpenAssetHandler.OnOpenedAsset(instanceID, line, column));
        }